[Posted: Monday November 13, 2006 at 1:33:35 AM]
[Mood: Just dandy... and tired.]
“As of July 24, 2008, Ken Kutaragi announced the new PS3 peripheral, a guidance system, to lead gamers though the games they play. The press release went as follows. We… realize gamers are complete wimps and cannot handle the… stresses of modern gaming. To combat this growing epidemic, we have developed the R.O.P.E, which stands for absolutely nothing, but capital letters are cool these days. When the motorized system (which plugs into the PS3 controllers expansion port) is placed over a users hands, small suction pads will stick the the players nails, and guide his or her fingers across the controller, to ensure a victory every time.
When questioned about the resemblance of this product to Nintendo’s Crane, (a sling that goes around a players arm to help guide his or her movements with the Wii controller) Sony replied by simply stating that “The designing for our guidance systems has been around since the launch of the PS3, and we have only been perfecting the technology for all this time.” With that, the crazy representative spat on our camera, and ran off screaming.”
Okay, so this story is not real, but it could be a vision of things to come. I have played a few games lately, and surprisingly beaten them, which really shocked me based on the fact that I completely suck at games. This could only mean one thing: Games are becoming easier. My recent play through of X-men Legends 2 was like reading a book, as it required no thought, and although it had great graphics and storytelling, I think I completed the game by only pressing the A button repeatedly on my Game cube controller.
This truly saddens me, because I just don’t feel challenged by games anymore. There was a time when beating a game was a great accomplishment, but now when I beat a game, I sit thought the credits thinking: that’s it? And companies can’t resort to insanely hard difficulty either, they need to create content that�??s not redundant, too easy, too hard, and IS fun, engrossing, and worth every penny you spend on it. This is not impossible, some examples of best selling games using this formula include Halo 2, Grand Theft Auto San Andreas, Final Fantasy 10, and Oblivion, just to name a few.
Sure, these are big name, epic games, but personally, I would rather see fewer games of higher quality than many games of shoddy quality. Without an initiative to create quality products for the game industry, we could be seeing the start of the game industries Game Over, and that folks, will be it.